SHADOWMOOR

Pale Wayfarer

Pale Wayfarer

Voyageur pâle


Créature : esprit et géant


, {Q} : La créature ciblée acquiert la protection contre la couleur du choix de son contrôleur jusqu'à la fin du tour. ({Q} est le symbole de dégagement.)


Errant dans Sombrelande, il ne se rappelait pas son crime — seulement sa honte.


4 / 4


Illustrated by Heather Hudson

· Shadowmoor (SHM)


Pale Wayfarer


#17 · Uncommon · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-05-01 : If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.

2008-05-01 : If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.

2008-05-01 : When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)

Comments

Under Construction