Really Epic Punch
Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
It smarts more than the average bear.
Illustrated by Ben Wootten
· Unstable (UST)
Really Epic Punch
#118 · Common · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2018-01-19 : A combined host/augment creature will get +2/+2 because it has augment.
2018-01-19 : The +2/+2 is permanent. It doesn’t wear off as the turn ends.
2018-01-19 : You must be able to target a creature you control and a creature you don’t control to cast Really Epic Punch. Note that you can target any creature you control, even if it isn’t a host or doesn’t have augment. It won’t get +2/+2, but it will still fight.
Comments
Under Construction