Clock of DOOOOOOOOOOOOM!
Artifact
, : Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
"Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!" —Baron Von Count
Illustrated by Tom Babbey
· Unstable (UST)
Clock of DOOOOOOOOOOOOM!
#142 · Uncommon · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2018-01-19 : If the CRANK! counter is on Sprocket 1, it moves to Sprocket 2. Sprocket 2 to sprocket 3, and Sprocket 3 to Sprocket 1, as normal.
2018-01-19 : To crank a Contraption causes its ability to trigger and go on the stack, similar to what happens at the beginning of your turn normally.
Comments
Under Construction