TENTH EDITION

March of the Machines

March of the Machines

Marsch der Maschinen


Verzauberung


Jedes Nichtkreaturartefakt ist eine Artefaktkreatur mit Stärke und Widerstandskraft jeweils gleich ihrer umgewandelten Manakosten. (Ausrüstung, die gleichzeitig eine Kreatur ist, kann keine Kreatur ausrüsten.)


Illustrated by Ben Thompson

· Tenth Edition (10E)


March of the Machines


#91 · Rare · German · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2004-12-01 : Each artifact land has a converted mana cost of 0. March of the Machines makes them 0/0 creatures, which are put into the graveyard as a state-based action.

2004-12-01 : If a noncreature artifact is also another card type, such as enchantment or land, it will retain those types in addition to being an artifact creature.

2004-12-01 : If an Equipment becomes a creature, it can no longer equip a creature. If it’s currently attached to a creature, it becomes unattached (but remains on the battlefield). You can activate the Equipment’s equip ability, but it won’t do anything.

2007-07-15 : If a noncreature artifact becomes an artifact creature this way and then another effect animates it, the new effect overrides March of the Machines’s effect. For example, Chimeric Staff is a 4/4 creature while March of the Machines is on the battlefield. If you activate Chimeric Staff’s ability and choose X = 5, Chimeric Staff will be a 5/5 artifact creature for the rest of the turn.

2009-10-01 : A noncreature permanent that turns into a creature is subject to the “summoning sickness” rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.

Comments

Under Construction