TENTH EDITION

Chimeric Staff

Chimeric Staff

Bâton chimérique


Artefact


: Le Bâton chimérique devient une créature-artefact X/X Construction jusqu'à la fin du tour.


Le bâton se déploya dans un grand fracas métallique pour devenir une bête improbable de lames sifflantes.


Illustrated by Michael Sutfin

· Tenth Edition (10E)


Chimeric Staff


#313 · Rare · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-08-01 : A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.

2009-10-01 : If Chimeric Staff is already an artifact creature when you activate its ability, Chimeric Staff stays an artifact creature but the ability resets its creature types. You always apply the effect from this card before counters or other effects that modify power and toughness. For example, if you pay {3} to make it a 3/3, then someone gives it -1/-1, it will be a 2/2. If you then activate the ability with {4}, you will apply the “4/4” effect before the -1/-1 effect, so the end result will be a 3/3. Damage that was dealt to the creature stays on it.

Comments

Under Construction