Village arboricole
Terrain
Le Village arboricole arrive en jeu engagé. : Ajoutez à votre réserve. : Le Village arboricole devient une créature 3/3 verte Grand singe avec le piétinement jusqu'à la fin du tour. C'est toujours un terrain. (S'il inflige suffisamment de blessures de combat à ses bloqueurs pour les détruire, vous pouvez faire qu'il inflige le reste de ses blessures au joueur défenseur.)
Illustrated by Rob Alexander
· Tenth Edition (10E)
Treetop Village
#361 · Uncommon · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2008-08-01 : A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
2009-10-01 : Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
Comments
Under Construction