DOUBLE MASTERS 2022

Ezuri, Claw of Progress

Ezuri, Claw of Progress

Ezuri, Klaue des Fortschritts


Legendäre Kreatur — Phyrexianer, Elf, Krieger


Immer wenn eine Kreatur mit Stärke 2 oder weniger unter deiner Kontrolle ins Spiel kommt, erhältst du eine Erfahrungsmarke. Zu Beginn des Kampfes in deinem Zug legst du X +1/+1-Marken auf eine andere Kreatur deiner Wahl, die du kontrollierst, wobei X gleich der Anzahl an Erfahrungsmarken ist, die du hast.


3 / 3


Illustrated by James Ryman

· Double Masters 2022 (2X2)


Ezuri, Claw of Progress


#211 · Mythic · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2015-11-04 : All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.

2015-11-04 : Each game pack includes a card labeled “Experience” with the suggestion “Place your experience counters here.” This card isn't required for play. It's simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.

2015-11-04 : Experience counters are the second kind of counters a player can have, joining poison.

Comments

Under Construction