Magister sphinx
Créature-artefact : sphinx
Vol Quand le Magister sphinx arrive sur le champ de bataille, le total de points de vie d'un joueur ciblé devient 10.
« Ces mondes sont tous plongés dans les ténèbres de l'ignorance. Je vais les éduquer. Ils devront m'écouter ou mourir. »
5 / 5
Illustrated by Steven Belledin
· Double Masters 2022 (2X2)
Magister Sphinx
#247 · Rare · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2009-02-01 : For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
2009-02-01 : This ability is not optional.
2010-06-15 : In a Two-Headed Giant game, this ability basically causes the team’s life total to become 10, but only the targeted player is considered to have actually gained or lost life.
Comments
Under Construction