DOUBLE MASTERS

Magus of the Will

Magus of the Will

Magus of the Will


Creature — Human Wizard


, , Exile Magus of the Will: Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.


"These eyes have shown me the flaws of flesh."


3 / 3


Illustrated by Vincent Proce

· Double Masters (2XM)


Magus of the Will


#98 · Rare · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2020-08-07 : Cards that would be put into your graveyard are exiled even if you didn't play them this turn, such as a nontoken creature that would die.

2020-08-07 : If another effect tries to change where a spell is put as it resolves, such as that of a rebound or buyback ability, you may choose whether to exile the card to Magus of the Will's effect or to apply the other effect.

2020-08-07 : Magus of the Will doesn't change when you can play the cards in your graveyard. For example, if you have a creature card without flash in your graveyard, you can cast it only during your main phase while the stack is empty.

2020-08-07 : Tokens are put into your graveyard as normal (and cease to exist soon after). Abilities that trigger when a creature dies can trigger on token creatures being put into your graveyard but won't trigger on nontoken creatures being exiled instead of being put into your graveyard.

2020-08-07 : You may play a land card from your graveyard only if you have an available land play.

2020-08-07 : You pay the costs for a card in your graveyard if you cast it. You may pay alternative costs such as overload rather than the card's mana cost.

Comments

Under Construction