AETHER REVOLT

Decommission

Decommission

Decommission


Instant


Destroy target artifact or enchantment. Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.


"A key weakness in the design is its vulnerability to repeated, forceful blows."


Illustrated by Josh Hass

· Aether Revolt (AER)


Decommission


#16 · Common · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2017-02-09 : Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.

2017-02-09 : If Decommission destroys a permanent you control, it will enable its own revolt ability and you’ll gain 3 life.

2017-02-09 : If the target artifact or enchantment becomes an illegal target, Decommission doesn’t resolve and none of its effects happen. You won’t gain life.

2017-02-09 : Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.

2017-02-09 : Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

2017-02-09 : Tokens that leave the battlefield will satisfy a revolt ability.

Comments

Under Construction