AETHER REVOLT

Wind-Kin Raiders

Wind-Kin Raiders

Pillards frères des vents


Créature : humain et artificier


Improvisation (Vos artefacts peuvent aider à lancer ce sort. Chaque artefact que vous engagez après avoir activé des capacités de mana paie .) Vol


Les petites sociétés d'aéronautes comme les Frères des vents avaient peu de choses à perdre et beaucoup à gagner en se ralliant aux renégats.


4 / 3


Illustrated by Shreya Shetty

· Aether Revolt (AER)


Wind-Kin Raiders


#50 · Uncommon · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2017-02-09 : Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.

2017-02-09 : Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.

2017-02-09 : If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.

2017-02-09 : Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”

2017-02-09 : Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.

2017-02-09 : Improvise doesn’t change a spell’s mana cost or converted mana cost.

2017-02-09 : Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.

2017-02-09 : When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

Comments

Under Construction