Pillards frères des vents
Créature : humain et artificier
Improvisation (Vos artefacts peuvent aider à lancer ce sort. Chaque artefact que vous engagez après avoir activé des capacités de mana paie .) Vol
Les petites sociétés d'aéronautes comme les Frères des vents avaient peu de choses à perdre et beaucoup à gagner en se ralliant aux renégats.
4 / 3
Illustrated by Shreya Shetty
· Aether Revolt (AER)
Wind-Kin Raiders
#50 · Uncommon · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-02-09 : Because improvise isn’t an alternative cost, it can be used in conjunction with alternative costs.
2017-02-09 : Equipment attached to a creature doesn’t become tapped when that creature becomes tapped, and tapping that Equipment doesn’t cause the creature to become tapped.
2017-02-09 : If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell’s costs. You won’t be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for improvise.
2017-02-09 : Improvise can’t be used to pay for anything other than the cost of casting the spell. For example, it can’t be used during the resolution of an ability that says “Counter target spell unless its controller pays {3}.”
2017-02-09 : Improvise can’t pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell’s total cost.
2017-02-09 : Improvise doesn’t change a spell’s mana cost or converted mana cost.
2017-02-09 : Tapping an artifact won’t cause its abilities to stop applying unless those abilities say so.
2017-02-09 : When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.
Comments
Under Construction