Erboristi Nascosti
Creatura — Druido Umano
Rivolta — Quando gli Erboristi Nascosti entrano nel campo di battaglia, se un permanente che controllavi ha lasciato il campo di battaglia in questo turno, aggiungi alla tua riserva di mana.
Nei sotterranei della Serra di Narnam cresce uno strano e letale giardino.
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Illustrated by Bastien L. Deharme
· Aether Revolt (AER)
Hidden Herbalists
#110 · Uncommon · Italian · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-02-09 : All cards in the Aether Revolt set with triggered revolt abilities use an intervening “if” clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
2017-02-09 : Energy counters aren’t permanents. Paying {E} won’t satisfy a revolt ability.
2017-02-09 : Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don’t apply multiple times if more than one permanent you controlled left the battlefield. They don’t check whether the permanent that left the battlefield is still in the zone it moved to.
2017-02-09 : Revolt abilities don’t care why the permanent left the battlefield, who caused it to move, or where it moved to. They’re equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
2017-02-09 : Tokens that leave the battlefield will satisfy a revolt ability.
Comments
Under Construction