싸움꾼 투사
생물 — 인간 기능공
이단공격 (이 생물은 선제공격 전투피해와 일반 전투피해를 같이 입힌다.) 싸움꾼 투사가 전장에 들어올 때, 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다. 싸움꾼 투사가 공격할 때마다, 당신은 {E}{E}를 지불할 수 있다. 그렇게 한다면, 싸움꾼 투사에 +1/+1 카운터 한 개를 올려놓는다.
2 / 2
Illustrated by Magali Villeneuve
· Aether Revolt (AER)
Scrapper Champion
#97 · Uncommon · Korean · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-02-09 : Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2017-02-09 : Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
2017-02-09 : If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2017-02-09 : Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2017-02-09 : Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.
2017-02-09 : You can’t pay more energy counters than you have.
2017-02-09 : {E} is the energy symbol. It represents one energy counter.
Comments
Under Construction