AETHER REVOLT

Highspire Infusion

Highspire Infusion

峰顶灌输


瞬间


目标生物得+3/+3直到回合结束。你得到{E}{E}(两个能量指示物)。


「发明家博览会至少让我们明白,我们才刚开始开发乙太真正的潜力。」 ~峰顶工匠凯森德尼


Illustrated by Anna Steinbauer

· Aether Revolt (AER)


Highspire Infusion


#111 · Common · Simplified Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
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Historic
Timeless
Brawl
Pauper
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Variants

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Rulings


2017-02-09 : Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)

2017-02-09 : Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.

2017-02-09 : If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

2017-02-09 : If the target creature becomes an illegal target, the spell doesn’t resolve and none of its effects happen. You won’t get {E}{E}.

2017-02-09 : Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.

2017-02-09 : You can’t pay more energy counters than you have.

2017-02-09 : {E} is the energy symbol. It represents one energy counter.

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