乙太風浴蜥
生物~蜥蜴
踐踏 每當乙太風浴蜥進戰場或攻擊時,你每操控一個生物,便得到{E}(一個能量指示物)。 支付{E}:乙太風浴蜥得+1/+1直到回合結束。
高效乙太收集器的設計靈感來自牠的皮褶。
7 / 7
Illustrated by Svetlin Velinov
· Aether Revolt (AER)
Aetherwind Basker
#104 · Mythic · Traditional Chinese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-02-09 : Abilities that trigger “whenever you get one or more {E},” such as that of Fabrication Module from the Kaladesh set, trigger only once as Aetherwind Basker’s triggered ability resolves.
2017-02-09 : Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2017-02-09 : Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
2017-02-09 : If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2017-02-09 : Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2017-02-09 : The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don’t have to choose only one.
2017-02-09 : You can’t pay more energy counters than you have.
2017-02-09 : {E} is the energy symbol. It represents one energy counter.
Comments
Under Construction