FORGOTTEN REALMS COMMANDER

Light Up the Stage

Light Up the Stage

舞台照らし


ソーサリー


絢爛(このターンに対戦相手がライフを失っていたなら、あなたはこの呪文を、マナ・コストではなく絢爛コストで唱えてもよい。) あなたのライブラリーの一番上にあるカード2枚を追放する。次のあなたのターンの終了時まで、あなたはそれらのカードをプレイしてもよい。


「皆、持ち場について!」 ――ジュディス


Illustrated by Dmitry Burmak

· Forgotten Realms Commander (AFC)


Light Up the Stage


#131 · Uncommon · Japanese · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-01-25 : A card's spectacle cost is the same no matter how much life your opponents lost or how many opponents lost life.

2019-01-25 : Casting an exiled card causes it to leave exile. You can't cast it multiple times.

2019-01-25 : Damage dealt to a player causes that player to lose that much life.

2019-01-25 : If you don't play a card exiled this way, it remains in exile.

2019-01-25 : In a multiplayer game, if an opponent loses life and later that turn leaves the game, you can cast a spell for its spectacle cost. (If a player leaves the game during their turn, that turn continues without an active player.)

2019-01-25 : Light Up the Stage doesn't change when you can play the exiled cards. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.

2019-01-25 : Spectacle doesn't change when you can cast the card. For example, you can't cast a sorcery with spectacle during an opponent's turn unless another effect allows you to do so, even if that player has lost life this turn.

2019-01-25 : To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a spectacle cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

Comments

Under Construction