FORGOTTEN REALMS COMMANDER

Thorough Investigation

Thorough Investigation

详细调查


结界


每当你攻击时,探查。(派出一个无色线索衍生神器,且具有「,牺牲此神器:抓一张牌。」) 每当你牺牲一个线索时,深入地城。(进入第一个房间,或前进至下一个房间。)


Illustrated by Aaron J. Riley

· Forgotten Realms Commander (AFC)


Thorough Investigation


#12 · Rare · Simplified Chinese · Nonfoil


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Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
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Historic
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Variants

Under Construction

Prints


Rulings


2021-07-23 : A player may only have one dungeon in the command zone at a time.

2021-07-23 : Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

2021-07-23 : Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23 : Dungeons are removed from the game as a state-based action.

2021-07-23 : If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23 : Moving into a dungeon room will cause its room ability to trigger.

2021-07-23 : Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23 : The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23 : Thorough Investigation's first ability can trigger only once per combat, no matter how many creatures you attack with.

2021-07-23 : To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021-07-23 : You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Comments

Under Construction