FORGOTTEN REALMS COMMANDER

Immovable Rod

Immovable Rod

不动权杖


神器


你可以选择于你的重置步骤中不重置不动权杖。 每当不动权杖成为未横置时,深入地城。 :于不动权杖持续横置的时段内,另一个目标永久物失去所有异能,且不能进行攻击或阻挡。


Illustrated by Jakub Kasper

· Forgotten Realms Commander (AFC)


Immovable Rod


#7 · Rare · Simplified Chinese · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-07-23 : A player may only have one dungeon in the command zone at a time.

2021-07-23 : Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

2021-07-23 : Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23 : Dungeons are removed from the game as a state-based action.

2021-07-23 : If a creature has a characteristic-defining ability that sets its power and/or toughness loses that ability, the power and/or toughness (as appropriate) become 0.

2021-07-23 : If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23 : If you target an Aura with Immovable Rod's last ability, it will lose its enchant ability and be put into its owner's graveyard because it can't legally enchant anything. An Equipment that loses its abilities loses its equip ability, so you won't be able to move it that way, but it will stay attached to the creature it's equipping, if any.

2021-07-23 : Moving into a dungeon room will cause its room ability to trigger.

2021-07-23 : Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23 : Some abilities still work even if they have been removed. Specifically, static abilities that change an object's types or change an object's colors will still apply even if those abilities are lost.

2021-07-23 : The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23 : To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021-07-23 : You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Comments

Under Construction