ADVENTURES IN THE FORGOTTEN REALMS

Divine Smite

Divine Smite

Göttliches Niederstrecken


Spontanzauber


Eine Kreatur oder ein Planeswalker deiner Wahl, die bzw. den ein Gegner kontrolliert, destabilisiert sich. Falls jene bleibende Karte schwarz ist, schicke sie stattdessen ins Exil. (Falls sich die bleibende Karte destabilisiert, behandle sie und alles, was an sie angelegt ist, bis zum Beginn des nächsten Zuges ihres Beherrschers, als würde es nicht existieren.)


„Wenn die Dunkelheit über uns hereinbricht, beleuchtet meine Klinge unseren Weg."


Illustrated by Bryan Sola

· Adventures in the Forgotten Realms (AFR)


Divine Smite


#12 · Uncommon · German · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-07-23 : An attacking or blocking creature that phases out is removed from combat.

2021-07-23 : Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

2021-07-23 : As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.

2021-07-23 : Choices made for permanents as they entered the battlefield are remembered when they phase in.

2021-07-23 : If an opponent gains control of your nonblack creature, you phase it out with Divine Smite, and the duration of the control-change effect expires before it phases back in, your creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

2021-07-23 : Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

2021-07-23 : Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

2021-07-23 : Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.

Comments

Under Construction