ADVENTURES IN THE FORGOTTEN REALMS

Choose Your Weapon

Choose Your Weapon

Choose Your Weapon


Instant


Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.


"Move it, Varis, or I'll pick one for you!" —Ellywick Tumblestrum


Illustrated by Olivier Bernard

· Adventures in the Forgotten Realms (AFR)


Choose Your Weapon


#175 · Uncommon · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-07-23 : If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given a 2/2 creature -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.

2021-07-23 : If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.

Comments

Under Construction