The Tarrasque
Legendary Creature — Dinosaur
The Tarrasque has haste and ward as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls.
When it rises, nations fall.
10 / 10
Illustrated by Filip Burburan
· Adventures in the Forgotten Realms (AFR)
The Tarrasque
#207 · Mythic · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-07-23 : Fighting is not optional. If there is at least one legal target for The Tarrasque's last ability, it must fight.
2021-07-23 : If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered.
2021-07-23 : The Tarrasque will have haste and ward {10} even if it was cast from a zone other than your hand. May we suggest the command zone?
2021-07-23 : The fight happens in the declare attackers step before blockers are declared. Unless the creature it is fighting survives, that creature won't be able to block that combat.
Comments
Under Construction