ADVENTURES IN THE FORGOTTEN REALMS

Flameskull

Flameskull

Crânefeu


Créature : squelette


Vol Le Crânefeu ne peut pas bloquer. Reconstitution — Quand le Crânefeu meurt, exilez-le. Si vous faites ainsi, exilez la carte du dessus de votre bibliothèque. Jusqu'à la fin de votre prochain tour, vous pouvez jouer une de ces cartes. (Si vous avez lancé le Crânefeu de cette manière, vous ne pouvez pas jouer l'autre carte, et vice-versa.)


3 / 1


Illustrated by Xavier Ribeiro

· Adventures in the Forgotten Realms (AFR)


Flameskull


#378 · Mythic · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-07-23 : Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.

2021-07-23 : You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.

Comments

Under Construction