ADVENTURES IN THE FORGOTTEN REALMS

Ray of Frost

Ray of Frost

Rayon de givre


Enchantement : aura


Flash Enchanter : créature Quand le Rayon de givre arrive sur le champ de bataille, si la créature enchantée est rouge, engagez-la. Tant que la créature enchantée est rouge, elle perd toutes ses capacités. La créature enchantée ne se dégage pas pendant l'étape de dégagement de son contrôleur.


Illustrated by Kim Sokol

· Adventures in the Forgotten Realms (AFR)


Ray of Frost


#68 · Uncommon · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-07-23 : If the enchanted creature is red (or if it becomes red), it loses all abilities that it had prior to the time Ray of Frost became attached to it. It will keep any abilities that were granted to it after Ray of Frost became attached to it.

2021-07-23 : If the enchanted creature is red and has a characteristic-defining ability that specifies its power and/or toughness, that ability will not have its effect. In that case, its power and/or toughness (as appropriate) become 0.

2021-07-23 : If the enchanted creature is red and has a characteristic-defining ability that specifies its types or colors, that ability will still have its effect because it's applied before the creature loses the ability.

2021-07-23 : Some noncreature permanents, such as Grand Master of Flowers, become creatures because of a static ability they have. If Ray of Frost becomes attached to such a creature and that creature is red or becomes red, that permanent will remain a creature even though it loses the ability that is making it a creature after that ability applies.

Comments

Under Construction