バーバリアン・クラス
エンチャント — クラス
(次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。) あなたが1個以上のサイコロを振るなら、代わりにそれに1を足した個数のサイコロを振り、一番低い出目を無視する。 :レベル2 //Level_2// あなたが1個以上のサイコロを振るたび、あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは+2/+0の修整を受け威迫を得る。 :レベル3 //Level_3// あなたがコントロールしているすべてのクリーチャーは速攻を持つ。
Illustrated by Campbell White
· Adventures in the Forgotten Realms (AFR)
Barbarian Class
#131 · Uncommon · Japanese · Nonfoil/Foil
Legal Formats
Standard |
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Modern |
Legacy |
Vintage |
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Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2021-07-23 : Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2021-07-23 : Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2021-07-23 : Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2021-07-23 : Gaining a level won't remove abilities that a Class had at a previous level.
2021-07-23 : Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
2021-07-23 : You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
2021-07-23 : You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Comments
Under Construction