ADVENTURES IN THE FORGOTTEN REALMS

Ellywick Tumblestrum

Ellywick Tumblestrum

艾利薇鼓琴


传奇鹏洛客 ~艾利薇


+1:深入地城。 −2:检视你牌库顶的六张牌。你可以展示其中的一张生物牌,并将它置于你手上。如果它是传奇,则你获得3点生命。将其余的牌以随机顺序置于你的牌库底。 −7:你获得具有以下异能的徽记~「由你操控的生物具有践踏与敏捷异能,且你完成过的地城中每有一个不同名称便得+2/+2。」


Loyalty: 4


Illustrated by Steve Prescott

· Adventures in the Forgotten Realms (AFR)


Ellywick Tumblestrum


#286 · Mythic · Simplified Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2021-07-23 : A player may only have one dungeon in the command zone at a time.

2021-07-23 : Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

2021-07-23 : Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

2021-07-23 : Dungeons are removed from the game as a state-based action.

2021-07-23 : Ellywick Tumblestrum's last ability counts all dungeons you've completed, whether they were completed before or after the emblem was created.

2021-07-23 : If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

2021-07-23 : Moving into a dungeon room will cause its room ability to trigger.

2021-07-23 : Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

2021-07-23 : The emblem grants trample and haste even if you haven't completed a dungeon.

2021-07-23 : The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

2021-07-23 : To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

2021-07-23 : You can only move forward (well, downward) in a dungeon, never backwards or sideways.

Comments

Under Construction