Cartouche de zèle
Enchantement : aura et cartouche
Enchanter : une créature que vous contrôlez Quand le Cartouche de zèle arrive sur le champ de bataille, la créature ciblée ne peut pas bloquer ce tour-ci. La créature enchantée gagne +1/+1 et a la célérité.
Le cinquième cartouche est la dernière attestation de gloire, accordée uniquement aux morts valeureux.
Illustrated by Kieran Yanner
· Amonkhet (AKH)
Cartouche of Zeal
#124 · Common · French · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-04-18 : Cartouche is an enchantment subtype with no special meaning. Other cards may care about which enchantments are Cartouches.
2017-04-18 : Each Cartouche is an Aura with “Enchant creature you control.” If another player gains control of either the Cartouche or the enchanted creature (but not both), then the Cartouche will be enchanting an illegal permanent and be put into its owner’s graveyard as a state-based action.
2017-04-18 : If the target creature becomes an illegal target before a Cartouche spell resolves, the spell doesn’t resolve. It doesn’t enter the battlefield.
Comments
Under Construction