Coltivatore di Semi Solari
Creatura — Mago Druido Umano
Alla fine del tuo turno, se controlli una creatura con forza pari o superiore a 5, puoi guadagnare 2 punti vita. : Aggiungi alla tua riserva di mana.
I seminatori solari cercano zone di cielo sereno. Addestrano le bestiaratro a respingere la giungla fitta abbastanza a lungo da coltivare un raccolto.
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Illustrated by Steve Argyle
· Shards of Alara (ALA)
Sunseed Nurturer
#29 · Uncommon · Italian · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2008-10-01 : The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.
Comments
Under Construction