ALLIANCES

Wandering Mage

Wandering Mage

Wandering Mage


Creature — Human Cleric Wizard


, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. : Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. , Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.


0 / 3


Illustrated by Pete Venters

· Alliances (ALL)


Wandering Mage


#111 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2009-10-01 : If you activate Wandering Mage’s third ability, you put the -1/-1 counter on a creature you control as a cost. That means it happens when you activate the ability, not when it resolves. If paying the cost causes the only creature you control to have 0 toughness, it’s put into the graveyard before you can pay the cost again.

2009-10-01 : The second ability checks that the targeted creature is a Cleric or Wizard only at the time the ability is activated and at the time it resolves. It doesn’t check at the time the damage is actually prevented.

Comments

Under Construction