ALLIANCES

Winter's Night

Winter's Night

Winter's Night


World Enchantment


Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.


Illustrated by Rob Alexander

· Alliances (ALL)


Winter's Night


#114 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-10-01 : If a land affected by Winter’s Night is untapped at the time its controller’s next untap step begins, the “doesn’t untap” effect doesn’t do anything. It won’t apply at some later time when that land is tapped.

2008-10-01 : This has the supertype world. When a world permanent enters the battlefield, any world permanents that were already on the battlefield are put into their owners’ graveyards. This is a state-based action called the “world rule.” The new world permanent stays on the battlefield. If two world permanents enter the battlefield at the same time, they’re both put into their owners’ graveyards.

2008-10-01 : Winter’s Night doesn’t track the lands’ controllers. If an affected land changes controllers before its old controller’s next untap step, Winter’s Night will prevent it from being untapped during its new controller’s next untap step.

Comments

Under Construction