Phantasmal Fiend
Creature — Illusion
: Phantasmal Fiend gets +1/-1 until end of turn. : Switch Phantasmal Fiend's power and toughness until end of turn.
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Illustrated by Scott Kirschner
· Alliances (ALL)
Phantasmal Fiend
#57b · Common · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2005-11-01 : Note that the wording “Effects that alter the creature’s power alter its toughness instead, and vice versa, this turn” has been removed.
2008-10-01 : Effects that switch power and toughness are always applied last when determining a creature’s power and toughness, even if other power/toughness-changing effects are created later in the turn. For example, if you activate Phantasmal Fiend’s first ability, it will become 2/4. Then if you activate its second ability, it will become 4/2. Then if you activate its first ability again, it will become 3/3.
2013-04-15 : Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.
2013-04-15 : Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
Comments
Under Construction