APOCALYPSE

False Dawn

False Dawn

False Dawn


Sorcery


Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card.


Illustrated by Dave Dorman

· Apocalypse (APC)


False Dawn


#10 · Rare · Traditional Chinese · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2004-10-04 : This card’s ability does not change any lands into Plains.

2004-10-04 : This card’s ability does not change the color of any permanents.

Comments

Under Construction