Drastic Revelation
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
Every disaster holds mystery, for lack of a sane witness.
Illustrated by Trevor Claxton
· Alara Reborn (ARB)
Drastic Revelation
#111 · Uncommon · English · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2009-05-01 : If there are fewer than seven cards left in your library, you’ll draw all the cards in your library, then you’ll discard three cards at random. Then you’ll lose the game as a state-based action.
2009-05-01 : You discard your hand as part of Drastic Revelation’s effect, not as an additional cost. If you have no cards in hand at this point, you simply don’t discard any; the rest of the spell will still have its effect.
2009-05-01 : You’ll discard three cards at random even if some other effect replaces your seven draws.
Comments
Under Construction