Sorcerer's Strongbox
Artifact
, : Flip a coin. If you win the flip, sacrifice Sorcerer's Strongbox and draw three cards.
Simun the Quiet filled the chest with his most precious thoughts. But in a fit of paranoia, he locked up the memory of where he hid the key.
Illustrated by Chuck Lukacs
· Archenemy (ARC)
Sorcerer's Strongbox
#116 · Uncommon · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2010-08-15 : If you lose the flip, nothing happens.
2010-08-15 : If you no longer control Sorcerer’s Strongbox by the time you win the flip, you won’t be able to sacrifice it. You’ll still draw three cards, though.
Comments
Under Construction