Einsamer Wiedergänger
Kreatur — Geist
Fluchsicher (Diese Kreatur kann nicht das Ziel von Zaubersprüchen oder Fähigkeiten sein, die deine Gegner kontrollieren.) Immer wenn der Einsame Wiedergänger einem Spieler Kampfschaden zufügt und du keine anderen Kreaturen kontrollierst, schaue dir die obersten vier Karten deiner Bibliothek an. Nimm eine davon auf deine Hand und lege den Rest in beliebiger Reihenfolge unter deine Bibliothek.
4 / 4
Illustrated by Jaime Jones
· Avacyn Restored (AVR)
Lone Revenant
#64 · Rare · German · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2012-05-01 : Check whether Lone Revenant’s ability triggers after combat damage is dealt but before any creatures that are destroyed due to combat damage leave the battlefield. For example, if you control Lone Revenant and another creature, and that other creature takes lethal damage in the same combat damage step that Lone Revenant deals damage to a player, Lone Revenant’s ability won’t trigger.
2012-05-01 : If you control Lone Revenant and any other creature (including another Lone Revenant), its ability won’t trigger.
2012-05-01 : If you control no creatures when Lone Revenant’s ability resolves, you’ll still look at the top four cards and put one into your hand.
2012-05-01 : You must put one of the cards into your hand, even if you’d rather put all four on the bottom of your library.
Comments
Under Construction