BETRAYERS OF KAMIGAWA

Genju of the Fens

Genju of the Fens

Genju des maremmes


Enchanter : marais


: Jusqu'à la fin du tour, le marais enchanté devient une créature 2/2 noire Esprit avec « : Cette créature gagne +1/+1 jusqu'à la fin du tour. » C'est toujours un terrain. Quand le marais enchanté est mis dans un cimetière, vous pouvez renvoyer le Genju des maremmes depuis votre cimetière dans votre main.


Illustrated by Tsutomu Kawade

· Betrayers of Kamigawa (BOK)


Genju of the Fens


#66 · Uncommon · French · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2008-08-01 : A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.

2009-10-01 : Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.

Comments

Under Construction