Anciens de l'atelier
Créature : humain et artificier
Les créatures-artefacts que vous contrôlez ont le vol. Au début du combat pendant votre tour, vous pouvez faire qu'un artefact non-créature ciblé que vous contrôlez devienne une créature-artefact 0/0. Si vous faites ainsi, mettez quatre marqueurs +1/+1 sur lui.
4 / 4
Illustrated by Iain McCaig
· The Brothers' War Commander (BRC)
Workshop Elders
#102 · Rare · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-10-04 : An artifact that becomes a creature due to Workshop Elders can't attack unless you've controlled it continuously since your turn began.
2019-10-04 : If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won't be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle's base power and toughness remain 0/0 if you crew it.
2019-10-04 : The effect of Workshop Elders's triggered ability lasts indefinitely. It doesn't wear off during the cleanup step.
Comments
Under Construction