THE BROTHERS' WAR

Argoth, Sanctum of Nature

Argoth, Sanctum of Nature

Argoth, Sanctum of Nature


Land


Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature. : Add . , : Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.)


Illustrated by Cristi Balanescu

· The Brothers' War (BRO)


Argoth, Sanctum of Nature


#256a · Rare · English · Nonfoil/Foil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2022-10-14 : A player prompted to name a card may name the combined back face, and each player has the right to know that combined back face's characteristics at all times.

2022-10-14 : If an effect moves a melded permanent to a new zone and then affects "that card," it affects both cards.

2022-10-14 : In the Commander variant, a meld card's color identity is determined only by the mana costs and mana symbols in the rules text of its front face. No symbols or rules text of the permanent it melds into are considered.

2022-10-14 : Note that the permanent represented by the combined back faces has a color indicator.

2022-10-14 : One card in each pair of meld cards has an ability that instructs you to exile the two cards and meld them. If you control more than one object with one of those names, you select one object with that name to exile.

2022-10-14 : Only two cards belonging to the same meld pair can be melded. Tokens, cards that aren't meld cards, or meld cards that don't form a meld pair can't be melded. If an effect instructs a player to meld cards that can't be melded, those cards remain in exile.

2022-10-14 : The mana value of a melded permanent is the sum of the mana values of its front faces. A creature that becomes a copy of a melded permanent has only the characteristics of that combined back face, and its mana value is 0.

2022-10-14 : Titania, Gaea Incarnate's last ability doesn't have a duration, which means that the land remains a creature indefinitely.

2022-10-14 : When a pair of cards are melded, the result is a single creature that's represented by two cards. If the melded creature dies, both cards are put into your graveyard. As it leaves the battlefield, both of those cards are turned face up again. If the cards are put on the top or bottom of your library, you choose their relative order.

2022-10-14 : When two cards are exiled and melded, they each leave the battlefield, then return together as one new object with no relation to either of the objects that left the battlefield. Counters, Auras, Equipment, and other effects that affected those two cards don't affect the melded permanent.

2022-10-14 : While a meld card is in any zone other than the battlefield, it has only the characteristics of its front face. The same is true while it's on the battlefield with its front face up.

2022-10-14 : While a melded permanent is on the battlefield, it has only the characteristics of its combined back face. Any effects that modify how the new object enters the battlefield will consider only the combined back face.

2022-10-14 : You can activate the ability multiple times targeting the same land to add more counters.

Comments

Under Construction