COMMANDER 2013

Mass Mutiny

Mass Mutiny

Mass Mutiny


Sorcery


For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.


"What say you, my most trusted advisors? . . . Advisors?" —Edra, merfolk sovereign


Illustrated by Carl Critchlow

· Commander 2013 (C13)


Mass Mutiny


#116 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2012-06-01 : Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. However, if you gain control of a creature enchanted by an Aura with totem armor and that creature would be destroyed that turn, instead the Aura will be destroyed and the creature will survive.

2012-06-01 : Mass Mutiny can target untapped creatures.

2012-06-01 : The phrase “up to one” was inadvertently omitted from Mass Mutiny’s rules text. The card has received errata to correct this.

2012-06-01 : You can cast Mass Mutiny even if an opponent doesn’t control any creatures. You simply won’t choose a target for that opponent.

Comments

Under Construction