Famiglio Tenebrologo
Creatura — Zombie
Le magie blu e le magie rosse che lanci costano in meno per essere lanciate.: Rigenera il Famiglio Tenebrologo.
I maestri Tenebrologi non si limitano a risvegliare gli spiriti dei maghi combattenti caduti. Rianimano anche la loro carne.
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Illustrated by Jeff Easley
· Commander 2013 (C13)
Nightscape Familiar
#83 · Common · Italian · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2004-10-04 : Can never affect the colored part of the cost.
2004-10-04 : If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies.
2004-10-04 : The effect is cumulative.
2004-10-04 : The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell's cost.
2004-10-04 : The lower cost is not optional like with some other cost reducers.
2004-10-04 : This can lower the cost to zero, but not below zero.
2022-12-08 : A spell you cast that’s blue and red costs {1} less, not {2} less.
2022-12-08 : Activating the ability creates a replacement effect that acts like a shield, replacing the next time Nightscape Familiar would be destroyed that turn. This shield works against effects that try to destroy Nightscape Familiar or lethal damage that would be dealt to Nightscape Familiar.
2022-12-08 : Nightscape Familiar can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged.
2022-12-08 : You can activate the regeneration ability even if Nightscape Familiar isn’t at risk of being destroyed.
Comments
Under Construction