焦熱の合流点
ソーサリー
以下から3つを選ぶ。同じモードを2回以上選んでもよい。• 焦熱の合流点は各クリーチャーにそれぞれ1点のダメージを与える。• 焦熱の合流点は各対戦相手にそれぞれ2点のダメージを与える。• アーティファクト1つを対象とし、それを破壊する。
Illustrated by Kieran Yanner
· Commander 2015 (C15)
Fiery Confluence
#26 · Rare · Japanese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2015-11-04 : If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
2015-11-04 : If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
2015-11-04 : If all targets for the chosen modes become illegal before the Confluence resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
2015-11-04 : If the first or second modes are chosen multiple times, each of those modes represents a separate damage-dealing event. For example, if your opponent casts Fiery Confluence choosing the second mode three times, and you control Guardian Seraph (a creature with the ability "If a source an opponent controls would deal damage to you, prevent 1 of that damage"), you'll be dealt a total of 3 damage.
2015-11-04 : No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
2015-11-04 : No player can cast spells or activate abilities in between the modes of a resolving spell.
2015-11-04 : You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
Comments
Under Construction