Kydele, elegida de Krufix
Criatura legendaria — Hechicero humano
: Agrega a tu reserva de maná por cada carta que robaste este turno. Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)
Ella soporta la mayor de las cargas: el conocimiento.
2 / 3
Illustrated by Bastien L. Deharme
· Commander 2016 (C16)
Kydele, Chosen of Kruphix
#35 · Mythic · Spanish · Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-11-10 : An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2020-11-10 : Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2020-11-10 : Cards put into your hand without using the word "draw" don't count as cards drawn for Kydele's ability.
2020-11-10 : If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2020-11-10 : If you haven't drawn any cards this turn, you can activate Kydele's mana ability, but it won't produce any mana.
2020-11-10 : If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
2020-11-10 : Kydele's ability counts every card you've drawn this turn, whether or not they're still in your hand and whether or not Kydele was on the battlefield or under your control at the time they were drawn.
2020-11-10 : Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
2020-11-10 : To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
2020-11-10 : You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
Comments
Under Construction