Karmesinrote Ehrengarde
Kreatur — Vampir, Ritter
Verursacht Trampelschaden Zu Beginn des Endsegments jedes Spielers fügt die Karmesinrote Ehrengarde diesem Spieler 4 Schadenspunkte zu, es sei denn, er kontrolliert einen Kommandeur.
Selbst die besten Soldaten brauchen eine starke Hand, die sie führt.
4 / 5
Illustrated by Kieran Yanner
· Commander 2017 (C17)
Crimson Honor Guard
#23 · Rare · German · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-08-25 : Crimson Honor Guard will deal 4 damage to you, too, if you don't control a commander.
2017-08-25 : Crimson Honor Guard's last ability triggers at the beginning of each player's end step whether that player controls a commander or not. Whether that player controls a commander is checked only as the ability resolves.
2017-08-25 : The player could control any player's commander to satisfy Crimson Honor Guard's ability. If a player gains control of another player's commander “until end of turn,” the player who gained control of it will still control that commander during the end step.
Comments
Under Construction