COMMANDER 2017

Palace Siege

Palace Siege

Siège du palais


Enchantement


Au moment où le Siège du palais arrive sur le champ de bataille, choisissez Khans ou Dragons. • Khans — Au début de votre entretien, renvoyez une carte de créature ciblée depuis votre cimetière dans votre main. • Dragons — Au début de votre entretien, chaque adversaire perd 2 points de vie et vous gagnez 2 points de vie.


Illustrated by Slawomir Maniak

· Commander 2017 (C17)


Palace Siege


#119 · Rare · French · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2014-11-24 : Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

2014-11-24 : Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.

2014-11-24 : The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

Comments

Under Construction