Malédiction de don
Enchantement : aura et malédiction
Enchanter : joueur À chaque fois que le joueur enchanté est attaqué, dégagez tous les permanents non-terrain que vous contrôlez. Chaque adversaire attaquant ce joueur dégage tous les permanents non-terrain qu'il contrôle.
Une odeur appétissante attire bon nombre de gueules salivantes.
Illustrated by Kieran Yanner
· Commander 2017 (C17)
Curse of Bounty
#30 · Uncommon · French · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2017-08-25 : A player is attacking another player if they control a creature that’s attacking that player. If no creatures are attacking the enchanted player as a Curse’s ability resolves (most likely because they’ve left the battlefield), only the Curse’s controller performs its actions.
2017-08-25 : Each Curse’s ability triggers only once, no matter how many creatures are attacking the enchanted player.
2017-08-25 : If you enchant yourself with one of these Curses, you’ll get its effects whenever another player attacks you.
2017-08-25 : The triggered ability of these Curses won’t trigger if only a planeswalker controlled by the enchanted player is attacked.
2017-08-25 : Untapping an attacking creature doesn’t remove it from combat.
Comments
Under Construction