COMMANDER 2019

Thieving Amalgam

Thieving Amalgam

Thieving Amalgam


Creature — Ape Snake


At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.


6 / 7


Illustrated by Johan Grenier

· Commander 2019 (C19)


Thieving Amalgam


#21 · Rare · English · Nonfoil


Legal Formats

Standard
Pioneer
Modern
Legacy
Vintage
Commander
Oathbreaker
Alchemy
Explorer
Historic
Timeless
Brawl
Pauper
Penny

Variants

Under Construction

Prints


Rulings


2019-08-23 : If a creature you control but don’t own dies at the same time that its owner leaves the game, Thieving Amalgam’s last ability triggers. No player loses 2 life, but you gain 2 life.

2019-08-23 : If a creature you control but don’t own dies at the same time that your life total becomes 0 or less, you lose the game before Thieving Amalgam’s last ability can save you.

2019-08-23 : In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creatures you manifested with Thieving Amalgam’s triggered ability are exiled.

2019-08-23 : In the Commander variant, you can produce mana that isn’t of your commander’s color identity if an effect lets you produce mana of that color or mana of any color, even though those symbols can’t appear on cards in your deck. You may be able to turn a manifested creature card face up this way if it’s not the same colors as your commander.

2019-08-23 : Your opponents can’t look at the card they own that you manifested.

Comments

Under Construction