Maldición de la sabiduría del necio
Encantamiento — Aura maldición
Encantar jugador. Siempre que el jugador encantado robe una carta, ese jugador pierde 2 vidas y tú ganas 2 vidas. Demencia . (Si descartas esta carta, exíliala. Cuando lo hagas, lánzala por su coste de demencia o ponla en tu cementerio.)
Illustrated by Daarken
· Commander 2019 (C19)
Curse of Fool's Wisdom
#16 · Rare · Spanish · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2019-08-23 : If you become enchanted by your own Curse of Fool’s Wisdom, you’ll lose 2 life and gain 2 life whenever you draw a card. You won’t lose the game if your life total is 0 or less between those events.
2019-08-23 : Once the enchanted player has drawn one or more cards, they’ll still lose life (and you’ll still gain life) even if Curse of Fool’s Wisdom leaves the battlefield before its triggered ability resolves.
Comments
Under Construction