生命力の狩人
クリーチャー — ナイトメア
絆魂 :怪物化Xを行う。(このクリーチャーが怪物的でないなら、これの上に+1/+1カウンターをX個置く。これは怪物的になる。) 生命力の狩人が怪物的になったとき、クリーチャー最大X体を対象とし、それらの上に絆魂カウンターをそれぞれ1個置く。
3 / 4
Illustrated by Tomasz Jedruszek
· Commander 2020 (C20)
Vitality Hunter
#30 · Rare · Japanese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-04-17 : Monstrous isn’t an ability that a creature has. It’s just something true about that creature. If the creature stops being a creature, loses its abilities, or loses its +1/+1 counters, it will continue to be monstrous.
2020-04-17 : Once a creature becomes monstrous, it can’t become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
Comments
Under Construction