精神吸い
クリーチャー — ナイトメア
変容(あなたがこの呪文をこれの変容コストで唱えるなら、あなたがオーナーであり人間でないクリーチャー1体を対象とし、これをそれの上か下に置く。これらは、一番上のクリーチャーに、その下にある能力すべてを加えたものに変容する。) 飛行 このクリーチャーが変容するたび、各対戦相手のライブラリーの一番上のカードをそれぞれ裏向きに追放する。それらのカードが追放され続けているかぎり、あなたはそれらを見てもよいしプレイしてもよい。
5 / 5
Illustrated by Antonio José Manzanedo
· Commander 2020 (C20)
Mindleecher
#44 · Rare · Japanese · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2020-04-17 : Casting the card causes it to leave exile. You can’t cast it multiple times.
2020-04-17 : In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Mindleecher are exiled, and any cards remaining in exile remain face down indefinitely. No player may look at them.
2020-04-17 : Mindleecher doesn’t change when you can cast the exiled cards. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.
2020-04-17 : You can play lands this way only if you have remaining land plays available for the turn.
2020-04-17 : You may look at and play those cards even if Mindleecher leaves the battlefield. If another player gains control of Mindleecher, that player can’t look at or play the cards, and you still can.
2020-04-17 : You pay the costs for the exiled cards if you cast them. You may pay alternative costs such as mutate rather than a card’s mana cost.
Comments
Under Construction