生相の否命
伝説のクリーチャー — スピリット
生相の否命が場からいずれかの墓地に置かれたとき、あなたは生相の否命をゲームから取り除いてもよい。そうした場合、あなたの墓地にある望む数のスピリット・カードを対象とし、それらをあなたの手札に戻す。
否命は新たな生命の夜明けに喜びの笑みを浮かべるが、それもすぐさま単純な喜びに対する嫉妬に打ち消される。かくして新たな流転が始まるのだ。
4 / 4
Illustrated by Justin Sweet
· Champions of Kamigawa (CHK)
Iname, Life Aspect
#215 · Rare · Japanese · Nonfoil/Foil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2004-12-01 : The targets of Iname, Life Aspect’s ability are chosen when the ability is put onto the stack, but you don’t choose whether to exile Iname, Life Aspect until the ability resolves.
2004-12-01 : You can exile the card even if you choose no targets.
2004-12-01 : You may target Iname, Life Aspect. However, this doesn’t do anything since the card will no longer be in your graveyard when the creature cards are returned to your hand.
2013-04-15 : In a Commander game, you may send Iname to the Command Zone instead of exiling it during the resolution of its ability. If you do, its ability still works. Iname’s ability only requires that you attempted to exile it, not that it actually gets to the exile zone. This is similar to how destroying a creature (with, for example, Rest in Peace) doesn’t necessarily ensure that creature will end up in the graveyard; it just so happens that the action of exiling something and the exile zone both use the same word: “exile”.
Comments
Under Construction