Curse of Predation
Enchantment — Aura Curse
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
"Hunters feed on the fear of their prey." —Garruk Wildspeaker
Illustrated by Jack Wang
· Commander Anthology (CMA)
Curse of Predation
#99 · Uncommon · English · Nonfoil
Legal Formats
Standard |
Pioneer |
Modern |
Legacy |
Vintage |
Commander |
Oathbreaker |
Alchemy |
Explorer |
Historic |
Timeless |
Brawl |
Pauper |
Penny |
Variants
Under Construction
Prints
Rulings
2013-10-17 : A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
2013-10-17 : Curse is an enchantment type, not a creature type (or any other kind of subtype).
2013-10-17 : Each of the Curses can be attached to any player, including the player who cast the Curse.
2013-10-17 : The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
2013-10-17 : The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.
Comments
Under Construction